🛠️Config
TZMCFuelTheftConfig = {}
--[[
ADD HOSE & PETROL CAN
1. Navigate to .../[qb]/qb-core/shared/items.lua
2. Scroll to the bottom of the item list and paste the following text:
refillable_petrolcan = { name = 'refillable_petrolcan', label = 'Reusable Petrol Can', weight = 1000, type = 'item', image = 'weapon_petrolcan.png', unique = true, useable = false, description = 'A reusable petrol can which can be filled up multiple times.' },
hose = { name = 'hose', label = 'Hose', weight = 1000, type = 'item', image = 'hose.png', unique = true, useable = false, description = 'A hose which is used to transfer liquids.' },
3. Once added, navigate to .../[qb]/qb-inventory/html/images/ and add your image in. (You can reuse the petrol can image that QBCore provides) You can use the example below:
https://drive.google.com/file/d/13zeyix1Q_qbh9v0ReHASUQp34sfQvBQT/view?usp=sharing
4. You are now done.
NOTIFICATIONS
Feel free to edit the notifications file to accommodate your servers requirements.
]]
-- Required items for stealing and depositing fuel
TZMCFuelTheftConfig.RequiredItems = {
stealFuel = {
'hose',
'refillable_petrolcan'
},
depositFuel = {
'hose',
'refillable_petrolcan'
}
}
-- MiniGame settings: enabled and difficulty level
TZMCFuelTheftConfig.MiniGame = {
enabled = true, -- Set to true to enable the minigame for fuel theft, false to disable
difficulty = 'medium' -- Difficulty levels could be 'easy', 'medium', or 'hard'
}
-- Blacklisted vehicles where fuel theft is disabled
TZMCFuelTheftConfig.BlackListedVehicles = {
'police', -- Add vehicle models here to prevent them from being targeted for fuel theft
'police2'
}
-- Police response settings
TZMCFuelTheftConfig.Police = {
enabled = false, -- If true, police might be called during fuel theft based on probability
probability = 75 -- The chance (0-100) of police being called when fuel is being stolen
}
-- Explosion settings for different scenarios
TZMCFuelTheftConfig.Explosion = {
minigameFail = {
enabled = true, -- Set to true to enable the explosion when minigame fails
explosionProbability = 75 -- The chance (0-100) of explosion when the minigame fails
},
vehicleEngineOn = {
enabled = true, -- Set to true to enable the explosion when the vehicle engine is on
explosionProbability = 50 -- The chance (0-100) of explosion when the vehicle engine is on
}
}
-- Vehicle alarm settings during fuel theft
TZMCFuelTheftConfig.VehicleAlarm = {
enabled = true, -- Set to true to enable vehicle alarms when fuel theft is attempted
probability = 100 -- The chance (0-100) of the vehicle alarm going off during fuel theft
}
-- Progress bar settings for stealing and depositing fuel
TZMCFuelTheftConfig.ProgressBar = {
stealingFuel = {
label = "Stealing Fuel",
time = 0.5 -- Time in seconds multiplied by the percentage of fuel in the tank (e.g., 50% fuel * 0.5 = 25 seconds)
},
depositingFuel = {
label = "Depositing Fuel",
time = 0.5 -- Time in seconds multiplied by the percentage of fuel being deposited
}
}
-- NPC settings for purchasing tools
TZMCFuelTheftConfig.PurchaseToolsNPC = {
model = 's_m_m_autoshop_02', -- NPC model for the tool shop
x = -350.58,
y = -45.88,
z = 54.42,
h = 344.64 -- NPC coordinates and heading
}
-- Target settings for interacting with NPCs and vehicles
TZMCFuelTheftConfig.Target = {
purchaseToolsNPC = {
icon = "fa-solid fa-basket-shopping",
text = "Shop" -- Text for the NPC interaction when buying tools
},
stealFuel = {
icon = 'fas fa-wrench',
label = 'Steal Fuel' -- Text for the interaction when stealing fuel
},
depositFuel = {
icon = 'fas fa-wrench',
label = 'Deposit Fuel' -- Text for the interaction when depositing fuel
}
}
-- Menu settings for purchasing tools
TZMCFuelTheftConfig.Menu = {
type = 'cash', -- Currency type (e.g., cash)
currency = '$', -- Currency symbol
items = {
hose = {
prettyName = "Hose",
price = 500 -- Price for the hose
},
refillable_petrolcan = {
prettyName = "Empty Petrol Can",
price = 1000 -- Price for the empty petrol can
},
}
}
-- Text messages for various scenarios
TZMCFuelTheftConfig.Text = {
unableToTransfer = "No fuel can be transferred", -- Message when there is no fuel to transfer, e.g., empty tank or full petrol can
noMoney = "You can't afford this item" -- Message when the player cannot afford the item
}
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