🛠️Config

TZMCCoinPinchConfig = {}

TZMCCoinPinchConfig.CooldownTime = 600

TZMCCoinPinchConfig.Models = {
    phone = {
        reward = {
            type = 'cash', -- The type of reward, e.g., 'cash' or 'bank'
            minimum = 10,  -- Minimum amount of cash that can be awarded
            maximum = 50,  -- Maximum amount of cash that can be awarded
            items = {      -- A list of possible items the player can receive
                joint = 5  -- The item name ('joint') and its probability (5%) of being awarded
            },
        },
        models = {         -- List of applicable phonebox models
            'sf_prop_sf_phonebox_01b_s',
            'prop_phonebox_01c',
            'p_phonebox_01b_s',
            'prop_phonebox_02',
            'prop_phonebox_01a',
            'ch_chint02_phonebox001',
            'prop_phonebox_03',
            'prop_phonebox_01b',
            'sf_prop_sf_phonebox_01b_straight',
            'p_phonebox_02_s',
            'prop_phonebox_04',
        }
    },
    parkingMeter = {
        reward = {
            type = 'cash',
            minimum = 10,
            maximum = 50,
            items = {},
        },
        models = {
            'prop_parknmeter_01',
            'prop_parknmeter_02'
        }
    },
    gumball = {
        reward = {
            type = 'cash',
            minimum = 10,
            maximum = 50,
            items = {
                tosti = 100,
                twerks_candy = 75,
                snikkel_candy = 50,
            },
        },
        models = {
            'prop_gumball_01',
            'prop_gumball_02',
            'prop_gumball_03'
        }
    }
}

TZMCCoinPinchConfig.Target = {
    search = {
        text = "Search",
        icon = "fa-solid fa-magnifying-glass"
    }
}

TZMCCoinPinchConfig.ProgressBar = {
    searchingText = "Searching",
    time = 7 -- How many seconds does the progress bar last for
}

TZMCCoinPinchConfig.Text = {
    entityAlreadyChecked = "This has already been searched."
}

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