🛠️Config
TZMCCoinPinchConfig = {}
TZMCCoinPinchConfig.CooldownTime = 600
TZMCCoinPinchConfig.Models = {
phone = {
reward = {
type = 'cash', -- The type of reward, e.g., 'cash' or 'bank'
minimum = 10, -- Minimum amount of cash that can be awarded
maximum = 50, -- Maximum amount of cash that can be awarded
items = { -- A list of possible items the player can receive
joint = 5 -- The item name ('joint') and its probability (5%) of being awarded
},
},
models = { -- List of applicable phonebox models
'sf_prop_sf_phonebox_01b_s',
'prop_phonebox_01c',
'p_phonebox_01b_s',
'prop_phonebox_02',
'prop_phonebox_01a',
'ch_chint02_phonebox001',
'prop_phonebox_03',
'prop_phonebox_01b',
'sf_prop_sf_phonebox_01b_straight',
'p_phonebox_02_s',
'prop_phonebox_04',
}
},
parkingMeter = {
reward = {
type = 'cash',
minimum = 10,
maximum = 50,
items = {},
},
models = {
'prop_parknmeter_01',
'prop_parknmeter_02'
}
},
gumball = {
reward = {
type = 'cash',
minimum = 10,
maximum = 50,
items = {
tosti = 100,
twerks_candy = 75,
snikkel_candy = 50,
},
},
models = {
'prop_gumball_01',
'prop_gumball_02',
'prop_gumball_03'
}
}
}
TZMCCoinPinchConfig.Target = {
search = {
text = "Search",
icon = "fa-solid fa-magnifying-glass"
}
}
TZMCCoinPinchConfig.ProgressBar = {
searchingText = "Searching",
time = 7 -- How many seconds does the progress bar last for
}
TZMCCoinPinchConfig.Text = {
entityAlreadyChecked = "This has already been searched."
}
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